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  • Getting Started
  • Story
  • Theme and Background
  • Beta Version
  • Final Version
  • Gameplay
  • Final Words
  • Weed Inc: Idle Tycoon is a mixture of respondents and economic managers in the sale of certain plant varieties. Legalization has caused everyone to escape from hiding places, and buyers are free to come to the store and choose from a variety of weed.

    Now, it is the foundation for business people in suits to understand customer needs. Players should be cautious and smooth the entire process from farming to distribution and provide support for employees and development directions throughout the sales network.

    The unique features of the game include:

    • Manage your pharmacy, treatment room, and growth room when expanding your business.
    • Hire a unique manager to provide individual time limit boosting and power-up functions for your location.
    • Expand locations in Los Angeles, Seattle, Denver, and New York City across the country!

    And now, let’s take part in this fantastic game! In this new strategic idle game, you must collect and upgrade the array of weed strains such as sour diesel, big daddy purple, and train wreckage.

    Also, you need to manage every stage of production from the planting room, processing room, and storefront. When building a weed empire, hire managers, upgrade strains, and expand to new locations.

    Getting Started

    In the Weed Inc: Idle Tycoon game, players need to grow various kinds of marijuana by themselves, and take care of them to become, such as watering, pruning. Then, it would help if you are looking for customers to sell them for profit, which may also happen in the process of Police, so players must try to avoid these things from happening.

    Besides being able to sell to general customers, there will also be a random demand for special large orders, while allowing players to earn more. This game provides a series of uncommon scenarios and unique characters. Players can also hire or fire employees to disrupt the law and competition. You can even turn your enemies into your friends. The ultimate choice is up to you.

    This game will allow players to build their cannabis empire. Different players may have different results. If you want to experience the whole cannabis production and sales and some secrets behind it, you may learn about it through this work and satisfy your curiosity.

    Story

    After the beta test, it is time to return to talk about Weed Inc: Idle Tycoon, singular management focused on the theme of the production and sale of marijuana. The title devised by Vile Monarch is predictably making itself heard because of the delicate topics it represents.

    We have you deal with a work that indirectly aims to highlight the distortions that afflict the legislative matter in light drugs, especially in a vast and differentiated territory such as that of the United States of America. The central contradiction stems from the fact that in the US states, such as California or Colorado, marijuana can be used legally for recreational purposes. In other areas of the country, they allow it as a medical device.

    The situation transforms at the federal level, where on the contrary, the product is still generally identified as illegal. Considering these considerations, YouTube has preferred to demonetize the videos dedicated to Weed Inc: Idle Tycoon on the impetus of some sponsors discouraging streamers and content creators to show the game to their audience of spectators.

    The measure did not cannot cause reactions from the leaders of the publisher Devolver Digital, according to which the work refers specifically to the legal marijuana market and aims to make the user think about the inconsistencies of an entire judicial system. But can Weed Inc? Therefore, consider a controversial and highly problematic game? Keep reading our review if you are interested in finding out.

    Theme and Background

    Beta Version

    As an excellent managerial, Weed Inc deals with the theme of marijuana by representing the production and sale. During the beta phase, we had already tested the base scenario called “Growing Up.”

    In this first context, the role of John Woodson, an economics student who returned to live in the family home following his father’s death, takes on the task. In the charming town of Flint, our dominant character reunites with his brother Clyde. The latter convinces him to go into business to start the new trafficking of ganja in a dilapidated building that serves as a laboratory.

    In this context, the progression turns out to be rather compassionate to give the player time and way to become familiar with the many nuances of the gameplay. The production of the raw material and the management of the points of sale, passing through the care of the relationships with the police and the intense competition with the other competitors, represent only a portion of a dense network of actions, investments, decisions, and strategies.

    It can make the difference in decreeing your company’s success or failure based on the traffic of the famous five-pointed plant. Here, scarce resources make the company’s growth slower but allow the user to understand step by step all the mechanisms up to the most complex.

    It also allows him to master the most advanced tools, including the research on unfamiliar types of seeds and business management in multiple cities at the same time.

    Final Version

    In the ultimate version, however, you also have access to the advanced scenario “Height and Laws”. It is the story of a middle-aged black man who has already ended up behind bars for a decade because of selling drugs.

    After returning to freedom, the man promised himself that he would keep his distance from trouble. But he understands that the only way to get his life back is to contact his old partner Matty, who still manages some business related to the legal production of marijuana.

    This time it transports us to Denver, but again it will only be a matter of time before setting foot in other realities on the American scene. By accessing this second storyline, you immediately have access to a budget of well 50,000 dollars and a chief value already activated in the research field.

    Thanks to this tool, it is possible to embark on the experiments to understand the optimal environmental values ​​to be adopted in your laboratory. By accessing the PlantMaster section, it is also possible to interact with a machine capable of hosting at least two types of seeds.

    The Mutation item offers new opportunities to identify unprecedented effects for each ultimate product generated by the tests, as mentioned above. In short, in this second story, it avoids the inconvenience of the slowness and downtime that characterize the basic scenario.

    It is essential to have already assimilated all the nuances of the game to avoid bringing the company to be red in zero time. It forces you to sign loans with interest rates at the limits of exploitation to stay afloat.

    Gameplay

    As specified by Devolver Digital, Weed Inc: Idle Tycoon does more than just put us in the shoes of unscrupulous individuals who engage in illegal activities. The game allows you to choose between an unlawful distribution and that intended for mere medical or recreational purposes.

    Choosing the fastest route, which is the submerged one, helps to save the enormous player sums of money deriving from the absence of licenses to buy. But it will increase the incidence of collateral problems such as those caused by police raids and the inevitable blackmail that these dynamics could trigger in certain situations.

    Conversely, opting for a more peaceful situation will need to consider the need to pay more substantial sums to ensure adequate spaces. But there will also be the need to produce qualitatively superior raw materials to meet the public’s demands.

    And it is precisely in this area that Weed Inc: Idle Tycoon becomes more stimulating, based on the need not only to optimize production but also to balance it based on experimentation to kill competition through quality. Alternatively, it is still possible to compromise by trying as much as possible to oil the right gears. You will obtain political favors thanks to a network of influence created to the sound of bundles and blackmail based on the need not only to optimize production but also to balance it based on experimentation to kill competition through quality.

    Unlike other management systems, Weed Inc does not just leverage resource care and strategic planning but offers a network of dialogue multiple-choice. A plethora of characters can be supportive, or vice versa, hinder the player’s activity. Not everyone is tolerant, so in conversations, touch the right buttons, trying to ingratiate yourself with the interlocutor on duty.

    To do this, you can follow the path of friendship, bribes, or in the worst-case scenario, rely on proper dossier activities. The idea is exciting and lends itself to stimulating implications.

    However, a fundamental problem remains linked to the low attractiveness of the subjects with whom it interacts, together with the repetitiveness with which specific situations occur randomly. It is especially true about police bodies and competitors, wherein all frankness we could have done better to differentiate the approaches and give a little more variety to the plant.

    A speech also applies to the tasks: the division of the objectives into individual missions to be completed is an excellent way to keep the player’s attention alive. However, the goals are not always clear in their purposes, and sometimes, they are not very stimulating to implement.

    The articulated system is undoubtedly impressive. However, the objectives are not always clear in their purposes. Sometimes, they are not very stimulating to implement, which improves the skills of the protagonist in varied fields such as production, product distribution, and interaction with individuals.

    Instead, we find that they could have attempted to make the soundtrack that serves as a background to the long sessions of cultivation, sale, and planning of one’s improbable business activity more varied.

    Final Words

    is atypical management in some ways, which makes the variety of playful and interactive features one of its strengths. Introducing an advanced scenario made it possible to free the game from certain constraints and the tendency to lack rhythm that characterized the essential adventure, to the benefit of the most skillful audience.

    The flaws mainly concern the variety of dialogues, the characterization of the characters, and an interface which, although giving access to many different functions is somewhat dispersed.

    Weed Inc: Idle Tycoon will focus on the cultivation and sale of your herb. But it also has to do with legalization between states (they set it in the USA), politics, activism, and even the search for the difference in nutrients and cultivation details of the different varieties you can grow. There are some similar alternatives such as Weed Factory Idle for your favor.

    4.7 / 5 ( 8 votes )
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    • Требования:

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    ID com.metamoki.weed
    Версия 3.6.239
    Обновить 30-09-2022
    Устанавливает 3
    Размер файла 94 MB
    Требования 4.1
    Возможности мода Unlimited Money
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